
There are 2 ways to do it, either in the animation itself, in Pose mode, you need to duplicate the cycle and move the copy a bit further on the right axis, and so on. With this kind of animation, if you want the character to move in your 3D scene you need to duplicate the bones keyframes and make the second cycle begin at the end of the first one and so on.
The dynamic one makes the character go forwards in Pose mode:. Hope all you Mixamo / Blender / UE4 Character creators find this helpful.There are 2 sorts of walk cycles, a dynamic one and a static one (well, these are my own words): Its normally 12$, but until the 5th of May 2017, you can get it for 5$ using the Discount Code: ue416 on the Gumroad Checkout Page. You can buy Alaa’s awesome Mixamo to UE4 Plugin for Blender here: I hope this helpful for Blender user trying to get their original characters into UE4 and for people trying to find quick solutions to get their characters animated! 14: Voila, the imported Mixamo Anim will now work with the UE4 Mannequin Skeleton and be included in it’s anim library in the Anims Tab of Persona. Right click and choose Duplicate Anim Assets and Retarget. Open the new Character Skeleton - click Retarget Manager. 10: Import the new Character and Anim into UE4. Export the newly configured Character / Skeleton / Anim as FBX from Blenderas FBX. 8: (Here’s where the magic happens) Use Alaa’s awesome Mixamo to UE Plugin to completely reconfigure the Mixamo Skeleton to the UE4 Mannequin Skeleton. You will have your character in Blender with a Mixamo Skeleton and Anim. 6: Export your Character and Mixamo Animation as FBX. 5: Assign any Mixamo Animation to your newly Skinned / Rigged Character.
4: Skin (Rig) your Character using the Mixamo auto Skinner / Rigger.
3: Upload your Character Static Mesh to Mixamo.2: Export the Character Static Mesh as OBJ.1: Make your own Custom Character 3D Static Mesh in Blender 3D.
A good friend of mine Alaa Ben Fatma has made a Python Code Addon for Blender 3D, that allows you to get animations from Mixamo and easily retarget them to the Epic Mannequin Skeleton in UE4 and so associate these anims with the UE4 Mannequin for use in your game.